Continual flame 5e. Description[] Transmutation cantrip Casting Time: 1 action Range: 60 feet Components: S Duration: 1 hour You choose nonmagical flame that you can see within range and that fits within a 5. Continual flame 5e

 
 Description[] Transmutation cantrip Casting Time: 1 action Range: 60 feet Components: S Duration: 1 hour You choose nonmagical flame that you can see within range and that fits within a 5Continual flame 5e <i> You touch a corpse or other remains</i>

Even though "Light" graphically lights up more area "Produce Flame" has larger radius, 9m compared to "Light" at 7. Continual Flame. Spells. Continual Flame 5e: Spell Guide for 5th Edition D&d. At Higher Levels. Components. Thus, the spell would sense an area affected by the alarm. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. This is the location you first arrive in when entering the Shadow-Cursed. This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a Continual Flame spell. Firstly, the channel magic ability "The homunculus delivers a spell you cast that has a range of touch. A fireball and a torch both do fire damage. Classes: Wizard. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Cast Continual Flame on your sword (Harmless flame, lasts forever), Cast Light on your sword (Harmless light you can say looks like fire, lasts for 1 hr), Green Flame Blade (Lights your sword on fire for an attack that does some fire damage, goes away after the attack), Searing Smite (Lights sword on fire until you hit a target and lights them on fire), Daylight. The flame would remain until it was. Thaumaturgy. There are other very easy ways to create an improvised version that don't require bending any rules. Control weather 5e uses. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. Published on February 2, 2022, Last modified on November 16th, 2023. Our written review can be read here. So cast Detect magic, use action to see auras, know sword is affected by evocation magic. SpellcastingPyromancer Spark. Our written review can be read here. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Bob and Sam discuss the spell Continual Flame. The number rolled on that die determines the attack's damage type, as shown below. See the rules, components, duration, and examples of this spell on D&D Beyond. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. But you could cast continual flame on the end of a thin object, like a stick or a thin candle, and cast prestidigitation to make something similar to a cap of a pen that can cover the end of the stick. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The torch costs 1 CP. 2nd-level evocation. At Higher Levels. It’s very effective it can also continue for being such as your level. This. Level Up: Advanced 5th Edition is an "advanced", standalone version of the 5E ruleset. 5e Antilife Shell. The flames provide you with a warm shield or a chill shield, as you choose. In Tier II, magic is starting to get a bit more accessible. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 56, PRPG Core Rulebook pg. The archon's innate spellcasting ability is 1/day: magic circle Charisma. The target has advantage on Constitution checks. Here are the answers. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The spell Continual flame allows you to create a ray of energy so powerful that it could melt castles into mere ash in only seconds. The effect. Animist Sorcerer Subclass: Arcane Archer - Fighter Subclass: Needed in order to select/use cantrips at level 3: Artificer class and all subclasses: OPTIONAL - If you use this, you also need the addon. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Produce Flame. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. For the duration, these plants turn the ground in the area into difficult terrain. After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. Personally I think warlock is fine you just need to reflavor. Continual Flame. How the Homunculus appears is entirely up to you. In some campaigns, having light underground is a challenge to be overcome. A continual flame can be covered or hidden but not smothered or quenched. From Eberron: Rising From the Last War, page 277; and Wayfinder's Guide to Eberron, page 115. 25 gp a year. You know the fire bolt cantrip. Though with how reactions work in BG3, counterspell will be strange. Not only does it function like a torch (that you can sheathe for free to turn off) it also looks cool as hell and will intimidate monsters. ) You can't up-cast either of those spells to dispel higher level spells. Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled. Place 5e Spells before the Green Flame Blade patch. Control Flames. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Often, this spell is more ably used by clerics than by wizards, being usable at a greater range and for a longer duration. Silent Image. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Our level 13-14 party has a paladin/sorcerer/warlock that has the ability to create and see in magical darkness, while the rest of the party has limited blindsight or truesight from various sources. Light spells counter and dispel darkness spells of an equal or lower level. A comprehensive list of all official Wizard spells for Fifth Edition. Some spells can target only a creature (including you) that you touch. Continual Flame. 2nd level Evocation spell on the Arcane list. 5e continual flame uses. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. The spell { { page. This item appears to be identical to a regular torch. It's explicitly a normal torch with Continual Flame cast on it. Enchant your weapon. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Creations Homebrew My Characters My Spell Lists Races Classes Spells Generate Scroll. You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. Entangle. Bull's Strength. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of. If an object with continual flame cast on it is completely wrapped in something, thus not shedding light anywhere but inside the wrapping. Continual Flame. Spell Description. 2nd-level evocation. Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame. Source Core Rulebook pg. An 11th-level artificer can theoretically produce ten Continual Flame s a day with precisely 0gp worth of ruby dusty, or Arcane Lock ten doors, windows, chests, lockets, Cloak of Protection clasps, chastity belts, or. Light and Flame. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Sorted by: 21. Entire description of Darkness (Player's Handbook, page. Whenever you finish a long rest, you can touch one simple or martial weapon or one item that you can use as a spellcasting focus, and you store a. Almighty Strike. You can also attack with the flame, although doing so ends the spell. Published on February 2, 2022, Last modified on November 16th, 2023. I found this Twitter post by Jeremy Crawford back in October 2014 that says the spell does not get stronger when upcast, but as is written in the Player's Handbook (p. [IMG] code is On. This bright light is mounted inside a normal bullseye lantern, allowing the light to be shuttered off. can be covered or hidden but not smothered or quenched. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. categories Encanteris DnD, Calabossos i dracs. Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 1. Lanterns burn oil which produces a more intense light than a burning candle or torch. A. Overall Notes: Most of the time you can just cast light or use a torch as a light source and save yourself the 50 gp. Vision and Light Sources in D&D 5e, such as torches and lanterns. You touch one object that is no larger than 10 feet in any dimension. It works underwater, in the rain, and under heavy winds. 2nd-level evocation. Continual Flame. Level 3 Flame Blade Level 5 Continual Flame Charisma is the spell casting ability Would appreciate some feedback this is V2 Edit: Due to feedback I want to add a weakness. Material: Ruby dust worth 50 gp, which the spell consumes. and. Continual Flame 2 nd-level evocation Casting Time:1 action Range:touch Components:V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration:Until dispelled A flame,. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Edible fire crackers: These cookies in the shape of flames produce warmth for 10 minutes even in extremely cold situations. 2021-10-13 - AMFES: Summer 2, Now with Digital Tokens Included 2020-11-27 - 2020 Holiday Ornament and Black Friday Sale 2020-02-22 - The Forums Are Back! 2020-02-03 - Support GITP and OOTS with. "The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Range: Touch. A continual flame can be covered or hidden but not smothered or quenched. The Thunderwave 5e may be a good spell in dnd 5e. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. On a hit, the target takes 2d8 + 1d6 damage. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Continual Flame:. History, variant locks, monsters, magic items, and more!Bright light lets most creatures see normally. ago. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Command is be great quick cc and rp. @frozensolid78 @JeremyECrawford Continual Flame (cast at L3+) on item, then brought into area with Darkness spell? What’s lighting condition? the flame is dispelled, per the darkness spell description. A direct casting of a continual light spell against a similar or weaker magical darkness cancels both. at 5 cp a night, this adds up to about 18. Create Food H: Conjure food that can feed multiple creatures. 1 - This might be true even for a transparent container since glass still provides total cover, though this is sa bit of a weird case. The blade is similar in size and shape to a scimitar, and it lasts for the duration. You can end the spell early by using an action to dismiss it. If your DM lets you keep the 3. Per: autor Bryan Truong. Upcasting Continual Flame makes it illuminate magical Darkness unless someone upcasts the latter to compensate. A continual torch can be covered or hidden but not smothered or quenched. Rocks are common, candles as well. Light spells counter and dispel darkness spells of an equal or lower level. Spellcaster. At Higher Levels: once you cast this spell using a spell slot of 2nd Level or higher, the damage. The DM chooses from the following possible omens: Weal, for good results. You touch a corpse or other remains. Light spells counter and dispel darkness spells of an equal or lower level. Components according to the wiki. The darkness spreads around corners. ago. Ancient Dragon's Lightning Spear. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. There is the 2nd level Continual Flame spell which creates a permanent light but produces. Ergo, Arcane Lock and Continual Flame both ignore their normally prohibitive material components when cast via SSI. Ruby dust worth 50 gp, which the spell consumes. Divine Thursday - Continual Flame Stat Block: Level 2nd; Casting Time 1 action; Range/Area Touch; Components V,S,M; Duration Permanent; School Evocation; Attack/Save None; Damage/Effect Creation. Upcast as necessary if your DM decides to start up-casting Darkness because of this. Of you want to make one as a player I you need to have a cleric, wizard, or sorcerer make it. #3. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. At will: aid, continual flame, detect evil and good, dispel magic 3/day each: cure wounds (5th level), protection from evil and good 1/day each: banishment, blade barrier, bless, teleport Teleport. The spell continual flame (p. Aura strong universal; CL 12th; Slot none; Price 75 gp; Weight —. 2nd-level evocation. bloodspot88 • 6 yr. Duration: Concentration, up to 10 minutes. April 26, 2022. Continual flame states (PHB, p. While this cantrip definitely doesn’t work on magical flames, it can work on flames created by magic — as a 5e dev puts it, “the trick is going to be the duration of the fire-creating spell. Continual Flame. Light spells counter and dispel darkness spells of an equal or lower level. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). Set up multiple large rocks with continual flame. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light. But there’s nuance here. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. May 31, 2011. Changed the level 1 cantrip from Firebolt to control flames. This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It's why Toll the Dead is such an important cantrip. Isn't it. Perfect for. The first thing of interest when this spell comes up against Darkness, is the line in Darkness that says: Continual Flame (2nd level) Flaming Sphere (2nd level) - the sphere itself; Heat Metal (2nd level) - within the metal itself; Flame Blade (2nd level) Fire Shield (4th level) Wall of Fire (4th level) Incendiary Cloud (8th level) There are also other fire spells which do not start fires, such as Chromatic Orb (fire) and Flame Strike. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Darkness H: Suppress all light in an area. On a successful save, the creature takes half as much damage and isn't pushed. Continual Flame. The DM will need to adjudicate the rate of melting. Yes, you could have 5,000 torches. Weal and woe, for both good and bad results. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light. Place 5e Spells before the Green Flame Blade patch. An . That’s Just Me. Spell Variants & Exotic Components – level 2. Range: Touch. A holy symbol must be an object. You can use an action to lower the hood, reducing the light to dim light in a 5. You gain the wildfire order spell. The flame doesn't used oxygen or produce heat, so the torch kept burning for over 200 years because it was never dispelled. Sep 28, 2006. Hire an NPC to cast a Continual Flame that was Heightened to level 4 on your Dull Gray Ioun Stone. icebergdoggo • 2 yr. A continual flame can be covered or hidden but not smothered or. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light. For a spell like fireball, the target is the point in space where the ball of fire erupts. Flamme éternelle. Casting a spell is one action, and material is made up of ruby dust worth 50 gp, which the spell consumes. A continual flame can be covered or hidden but not smothered or quenched. In what ways can you use continual flame. The thing is the spell description literally states : When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. What Is The Point of Continual Flame? A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The sword must make the killing blow to increase, and can only be activated once per day. Twinned Spell. There can be 3 results as I see it: 1: The DM can simply deny the spell. Lord I hope not. Although it may seem counterintuitive, using light sources like torches or spells that create light, such as Light or Continual Flame,. MadGiraffe. News; Comics; Shop; Forum; Forum Home; FAQ; Community. Your body becomes blurred, shifting and wavering to all who can see you. You can also attack with the flame, although doing so ends the spell. This core D&D book gives Dungeon Masters the world building advice, tips, tricks, and tools to create your own dungeons and adventures. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. There can be 3 results as I see it: 1: The DM can simply deny the spell. Dreadful eye (Red flaming gem): When affixed to an accessory and attuned to it, part of the flame damage suffered by the wearer is absorbed into the gem. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. 3) How large of an object can you cast continual flame on? Is there a maximum dimension in any length, or can it just not be touching any other object when you cast the spell? "an object that you touch" so it doesn't. The light can be colored as you like. Continual Flame, Scorching Ray: 5th: Fireball, Aura of Vitality: 7th: Death Ward, Fire Shield: 9th: Flame. 0a. V S M Materials Required Ruby dust worth 50 gp, which the spell consumes Class Cleric Wizard Artificer Spell Description A flame, equivalent in brightness to a torch, springs. Al-Taraj's Fulgursphere. Continual Flame. Hussar; Jul 21, 2023 *Dungeons & Dragons Replies 11 Views 999. Can't pillage the town if the town's already pillaged. You can use this effect three times. Estadístiques de Continual Flame 5e. A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. Areas X2, area X3, area X4, and area X21 are brightly lit by torches imbued with continual flame spells. Lightnin lure for the mystical chain to bring them closer. This material is published under the OGL 1. Casting Time:1 action. It is unique among the bending arts, as it is the only one in which the performer can generate the element. . That means a creature with total cover cannot be targeted by Sacred. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. provides clear illumination in a 60-foot cone and shadowy illumination in a 120-foot cone, just like a mundane bullseye lantern, but its flame never goes out. Level: 2ndCasting Time: 1 ActionRange/Area: TouchComponents: V, S, M * Duration: Until Dispelled School: EvocationAttack/Save: NoneDamage/Effect: Creation De. A continual flame can be covered or hidden but not smothered or quenched. ago. Continual Flame 5e: Spell Guide for 5th Edition D&d. The continual light spell is gone from 5e, replaced by continual flame. Nothing, for results that aren't especially good or bad. Bleu_Guacamole. A continual flame can be covered or hidden but not smothered or quenched. Range: Touch. You need something unique and flavorful. 5th Continual Flame, Flaming sphere 9th Crusader’s mantle, Fireball 13th Fire shield, Fire wall 17th Banishing Smite, Flame strike. A continual flame can be covered and hidden but not smothered or quenched. L'effet ressemble à une flamme régulière, mais il ne produit aucune chaleur et ne nécessite pas d'oxygène. I'd base myself on Continual Flame. Continual Flame Sources: PHB. I'm Also aware of the DMG ettra about effects but still has the issue of can different elixirs stack because they all are experimental elixirs and Only the effects have separate names. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. com链接. Level: 2. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. My position is that the fire that makes up an elemental is innately magic and thus so is the light shed by the elemental. name }}, from the 5th edition (5e) SRD (System Reference Document). 5e Spells. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Normally, a Candle has a 5/5 radius of bright/dim and lasts for an hour. CryptoPotion of Fire Breath. A torch sheds good light to 10 feet, not 20 feet. There aren't any hidden rules concerning damage types. A continual flame can be covered and hidden but not smothered or quenched. 201):. Continual Flame. I have been playing DnD for around 2 years now give or take and i've only played 5e. Casting Time: 1 action Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled . Are there any…That's why we paid or did a side quest for the local cleric to cast continual flame. When a spellcaster casts a spell using a slot that is of a. Blur: Your Camera’s Fine. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. You expand the fire in the direction of the coal, instantaneously making a 5 foot jet of fire towards the coal. Swift Flame (5e Equipment) The Nameless Flame (5e Deity) Tome of the Searing Flame (5e Equipment) Valiant Flame (5e Equipment) 5e SRD. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. A continual flame can be covered and hidden but not smothered or quenched. For continual flame cast by a Wiz3, this works out to 110 gp. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. Continual flame is magical light. If you use this on a magical fire such as continual flame, you must make a wisdom save against the original caster’s spell save DC (if this DC isn’t known, the default DC is 15). Almost any cleric is going to take Sacred Flame for example, which is at-will radiant damage; and a lot of their better. Wondrous item, common. Continual Flame, 2nd level Evocation (Wizard, Cleric). The flames are 5 feet tall, and consists of a number of 5-foot cubes equal to the sorcery points spent, which you can arrange as you wish. SRD5:Continual Flame. Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 1. Continual Flame H: A magical flame burns indefinitely. Material Component: ruby dust worth 50gp, which the spell consumes. Casting time: 1 Action. Cost: 60 gp. Feather Token . Daylight : A Continual Flame, Light, or even a torch is typically sufficient, but sometimes you need to light up larger areas like dark battlefields or massive caverns. Category Adventuring Gear Description This otherwise normal torch has a continual flame spell cast on it. You learn intricate methods for magically creating a special homunculus that serves you. Wondrous item, common. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. The flames provide you with a warm shield or a chill shield, as you choose. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. (Literally, I've been mentioning Daylight not being able to dispel a Darkness cast with a level 9 slot, but it's the exact same argument. > A flame, equivalent in brightness to a torch, springs forth from an object that you touch. In 5e spells do what they say they do; this spell creates a bonfire. Templars Bane position makes sense as the spell is still being concentrated on during the short rest, thus the spell is still active (actively being cast?) and one could argue that the spell slot does not become free until the spell completes. 5e Arcane Hand. Lanefan said: Even in 1e Leo's Hut is a bit of a headache; I can't imagine trying to DM the juiced-up 5e version. But it creates no heat and doesn't use oxygen. Put it on a small metal pin. So that's where all the torches in ancient ruins come from. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A mace you find that glows like a torch might be a magic weapon, or it might be a normal weapon with a continual flame spell on it. • Your voice booms up to three times as loud as normal for 1 minute. This can be exploited for gold, by casting continual flame on every item that will be sold to a merchant. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. This spell has no effect on undead or constructs. less bookkeeping, and more consistent with other 5e rules for the level 15 ability to say "You ignore fire damage resistances and immunities for fiends, devils, and demons. You expand the fire in the direction of the coal, instantaneously making a 5 foot jet of fire towards the coal. Klauthen Vale is a narrow, winding valley in the mountains west of. The spell Continual Flame is attributed to her and it was only until recently that her Dark Fire spell was discovered. 158 Price 110 gp; Weight 1 lb. The continual flame will pay for itself in 2. Back to Main Page → 5e System Reference Document → Spells → Cleric Spell. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. A subreddit for D&D 5e and One D&D homebrew. Flame Blade; Flaming Sphere; Light; Produce Flame; Ongoing effect of Branding Smite; Faerie Fire; Dancing Lights; Continual Flame; All of these spells mention an ongoing area of light produced by their effect. , conjure barrage 4th dominate beast, stoneskin 5th destructive wave Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. it might be spectral blue). The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A spark that becomes a flame. Slow, Haste, Fireball, Hypnotic Pattern, dispel magic, counterspell are a few key third level spells. Continual Flame: Permanent: 20 ft: 40 ft: Dancing Lights (torches) 1 minute: 20 ft (each) 40 ft (each) Daylight: 30 minutes: 60 ft: 120 ft: Light: 10 minutes: 20 ft: 40 ft: What is Illumination 5e? Typically, adventurers bring along torches or lanterns, and spellcasters have charms that can create Light. 分类. Everburning Torches are overpriced. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. A shapechanger automatically succeeds on this saving throw. A flame, equivalent in brightness to a torch, springs forth from an object that you touch.